Baron of Ashfall is Project Ironside's flagship RPG — a third-person, story-driven game about rebuilding from nothing.
Exiled through a mysterious portal into the ruined settlement of Ashfall, the player must lead its scattered survivors, restore the town, and decide what kind of leader — and what kind of realm — they want to build.
It's a bigger, longer-term undertaking than The Landing Zone, and development is informed directly by the pipeline and lessons the studio takes away from that first project.
Concept Pillars
- Third-person, story-driven RPG
- Settlement rebuilding and survivor leadership
- Player choices shape the future of the realm
- Built in Unreal Engine 5
Details
- Unreal Engine 5
- RPG
- Settlement Building