The Landing Zone is Project Ironside's proving ground — a focused, attack-and-defend action title built to validate the studio's pipeline, tools, and Unreal Engine 5 workflow before committing to a larger production.
The camera shifts between a top-down tactical view and a closer third-person perspective depending on the moment, giving players a clear read on the battlefield without losing the impact of close-quarters combat.
Scope was kept deliberately tight. Rather than chase a sprawling feature list, the goal is a small, complete, well-polished experience — proof that the studio can plan a build and finish it.
Concept Pillars
- Hybrid top-down / third-person camera that adapts to the moment
- Attack-and-defend core loop
- A tightly scoped first project, built to ship
- Built in Unreal Engine 5
Details
- Unreal Engine 5
- Action
- Top-Down / Third-Person