PROJECT IRONSIDE
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The Landing Zone

The Landing Zone is Project Ironside's proving ground — a focused, attack-and-defend action title built to validate the studio's pipeline, tools, and Unreal Engine 5 workflow before committing to a larger production.

The camera shifts between a top-down tactical view and a closer third-person perspective depending on the moment, giving players a clear read on the battlefield without losing the impact of close-quarters combat.

Scope was kept deliberately tight. Rather than chase a sprawling feature list, the goal is a small, complete, well-polished experience — proof that the studio can plan a build and finish it.

Concept Pillars

  • Hybrid top-down / third-person camera that adapts to the moment
  • Attack-and-defend core loop
  • A tightly scoped first project, built to ship
  • Built in Unreal Engine 5

Details

  • Unreal Engine 5
  • Action
  • Top-Down / Third-Person