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Dev LogMay 1, 2026
Building Our Pipeline in Unreal Engine 5
Both of our current projects are built in Unreal Engine 5. It gives us a mature toolset for the systems both games need — from combat and camera work on The Landing Zone to the settlement-building systems planned for Baron of Ashfall.
Right now, most of our internal work is pipeline: source control conventions, asset naming, build automation, and the unglamorous groundwork that makes the rest of development faster later. It's not the most exciting thing to write about, but it's the foundation everything else gets built on.