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Dev LogJune 15, 2026

Why We Started With The Landing Zone

It would have been easy to jump straight into Baron of Ashfall — it's the game we're most excited about. Instead, we chose to build The Landing Zone first.

A new studio's first project is really a test of its pipeline: art, engineering, and production working together under real constraints. Rather than learn those lessons on our biggest and most ambitious game, we wanted to learn them on something smaller — a tightly scoped, attack-and-defend action title we could realistically finish.

Every tool, workflow, and process we get right on The Landing Zone carries forward into Baron of Ashfall. That's the whole point of starting small.